You also encounter levels where equations can intersect, and it can be difficult to take everything into account since you can really only focus on doing math for one row or column at a time. It's pretty simple for the most part, but things do get a little tricky in later levels, as mechanics are introduced that can mess up your math. You have to mark the correct tiles such that they equal the number clue that corresponds to that row or column.īefore you shudder at the prospect of doing math, the game only has you do simple addition and multiplication with single digit numbers. The basic premise of marking square tiles based on number clues is intact, but the twist is that each tile has numbers on it. I'd like to think of CrossCells as picross if picross had actual math. I will note that the visuals have a beautiful ripple effect when you hover your mouse past certain elements of the game. It's not gonna be the reason you get a high-end graphics processor, but it's pleasant to look at and nothing about it will distract your focus on the main gameplay. Seeing as it's a spinoff, I was quite interested in seeing how this was different from Hexcells mechanically.ĬrossCells is the same kind of minimalist that Hexcells is, with simple shapes and visuals, practically no color, and ambient music. This was in the aforementioned bundle that contained Hexcells Plus (I talked about that here).
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